In Hyrule Warriors, the Hookshot is a sub-weapon that is obtainable in Legend Mode's The Shadow King scenario. This section describes a subject that is or may be outside the core Zelda canon. It can hook on to anything that is made of wood, and thus can be utilized to travel over gaps. In A Link Between Worlds, the Hookshot can be rented from Ravio through his shop. This technique is sometimes referred to as Zair Edgeguarding, even though it is used as an edgehogging technique.Īlthough the two function identically in Super Smash Bros, the Clawshot that Link uses in Twilight Princess is a fundamentally different weapon from the Hookshot in Ocarina of Time.The Hookshot in The Wind Waker is very similar to the one in Ocarina of Time, with the exception of the fact that if Link wears Iron Boots while using the Hookshot, several objects will be pulled toward him. The Clawshot has an invaluable edgehogging property in that it can quickly give Link more invincibility frames by pressing back after Link has grabbed the edge, and immediately pressing "Z" releasing the Clawshot, and pressing "Z" again to instantly grab the ledge and gain invincibility frames. In most cases, it's recommended to use the Clawshot for recovery because it helps prevent Link from getting edgeguarded by certain attacks. It should also be noted that if it fails, Link doesn't enter a Helpless state. If used in contact with the ground, the move becomes a grab, and like all other tether grabs is laggy if missed. Also, if Link lands while using the Clawshot in the air, the move auto-cancels, which is a useful technique when combined with SHFF, quite possibly Link's best tactic for interrupting other characters' approaches. The second hitbox is at the end of the Clawshot, when the claw closes. The first is when the claw is shot out, and hits the opponent. Also, when used in the air to attack, there are two different hitboxes. Melee, not only does it retract more quickly, but Link's new tether recovery now finds and tracks the wall, automatically sweetspotting a nearby ledge. ![]() Although it is very similar to the Hookshot in Super Smash Bros. The Clawshot is Link's grab in Super Smash Bros. Link uses his Clawshot as a recovery in Smash 4. Toon Link's however, is based on its appearance in The Wind Waker. Link's and Young Link's Hookshots are based on their design in Ocarina of Time. As it is the case with all tether recoveries in Brawl, the Clawshot/Hookshot may only latch onto the ledge, making edgehogging the recovery relatively easily. In Brawl, Toon Link's Hookshot has a shorter range in grabs and tethers compared to Link's Clawshot, but this makes it slightly faster. It also has two hitboxes that follow the same mechanic from Link's Clawshot. Similar to Link's Clawshot, if it misses, Toon Link is left wide open. 4, Toon Link uses his to perform the tether recovery and grab. Additionally, the Hookshot may be used immediately after an air dodge, meaning a directional air dodge can give additional distance before using the Hookshot. Using this technique, one can use mindgames to assist in recoveries by choosing either to sweet spot the ledge or grapple another point of the wall however, should the wall-grapple miss or otherwise fail, Link/Young Link will be left in the " helpless" animation. This is notable on Princess Peach's Castle. Using the Hookshot on an incline causes it to retract immediately, which often leaves Link vulnerable for short periods of time. Also in Melee, Link/Young Link use this to perform the wall-grapple, since the Hookshot can latch to essentially any wall at any point at appropriate distances. In Melee and Brawl, however, the Hookshot/Clawshot (respectively) fires straight out, falls to the ground, and is then slung back towards Link. In Super Smash Bros., the hook of the Hookshot fires straight out, and then returns straight back. Ultimate, and Toon Link's grab in Super Smash Bros. ![]() Melee, Young Link's grab in Super Smash Bros. ![]() The Hookshot is Link's grab in Super Smash Bros.
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