![]() The original artwork was not in a typical isometric perspective, so I had to make a custom grid. I started by importing an original game tile into Affinity Designer and setting up the grid for the perspective. Perspective: Each tile in the collector’s edition was to have the same basic elements as the original game tiles as well as the same perspective. This helped to keep me from setting up and remaking the same things each time I went to create a tile.Īssets for Bungie Bridge game tile illustration Tell us a bit about your process for creating the tiles (creating assets, perspective, adding colour/detail etc). I also thought about repeatable elements I could turn into assets that could be used over and over. This way I could easily open up a tile template and get started. For each template, I set up the perspective grid, colour scheme and base road and ground. So, I created four tile templates that represented the four tile categories in the game. How did you plan for such a vast number of illustrations?ġ76 illustrations! Yes, this was a daunting task, but like any project, you start with the first step and just keep taking the next step. It made doing digital illustration fun again, which is exactly what a creative person needs when making their art.” Brett Stebbins on working with Affinity Designer The project involved making 176 tile illustrations for the game. Being able to work with both vector and pixel elements easily was a game changer. “I loved its user friendly UI and its straightforward workflow. Also, I was tired of paying a subscription for every piece of software I used. It made doing digital illustration fun again, which is exactly what a creative person needs when making their art. I loved its user friendly UI and its straightforward workflow. Two years prior to creating Suburbia Collector’s Edition board game, I cancelled my Adobe Creative Cloud subscription and dove in the deep end with Affinity Designer. What made you choose Affinity Designer to create the illustrations? He asked me to do a test piece to see how I interpreted the artwork they needed created. He saw my illustration work on my website and reached out to me. The head graphic designer of Bézier Games was scouting for an artist to work on the game. How did you come to be involved with the Suburbia Collector’s Edition project? I find my greatest pleasure in creating 2D artwork. Almost ten years after that I changed my focus again towards 2D illustration where as an independent artist I create artwork for board and mobile games. After 15 years of design I had the opportunity to expand my career making environments and assets for mobile games and other media as an independent 3D artist. Now I am married with a wonderful wife and five kids! I started my career as a graphic designer before Adobe Photoshop had layers. I am Brett Stebbins, a professional illustrator who has lived my entire life on the Space Coast of Florida watching space shuttle launches from my front yard as a kid. Brett, tell us a bit about yourself and what you do. Tasked with illustrating 176 individual tiles for the game, Brett gives us an inside look into his workflow, some of the challenges he faced and explains why Affinity Designer was the perfect tool for the job. And now, thanks to a tremendously successful Kickstarter campaign-over a million dollars was pledged in just seven minutes-Bézier Games is releasing Suburbia Collector’s Edition in October 2019. Be careful not to grow too quickly, or you'll lose both income and your reputation.Originally published in 2012 and designed by Ted Alspach, Suburbia has gained a massive fan base around the world. The market is always changing, so spend your cash wisely. Or take on the Campaign and travel to real-life cities, each with unique goals.īuild residential, commercial, civic, and industrial areas like stores, museums, airports, and of course suburbs. Choose your strategy carefully as you compete against your friends or multiple computer personalities. Ted Alspach's best selling city-building board game is now on iOS! The winner of the prestigious Mensa Select Mind Games award challenges you to manage a growing metropolis. There’s simply not much to complain about." -148Apps It plays well, looks good, has lasting replay value. "An accessible and interesting game, and we recommend it for budding strategists and architects alike." -Pocket Gamer a wonderful addition to anyone’s iPad." -Board Game Geek "All in all, the app is pretty fantastic.
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