At the company’s booth, Bryan McKoen demonstrated how the tool, which is already being used by NextVR, ingests Live 360 cameras, creates a flattened UI so that the operator can view the telestrator elements without having to wear a VR headset, and outputs the VR content in real time with telestration and graphics elements placed at proper depth. These exhibitors were located in South Hall: Adder Technology, Adobe, Akamai, Aldea, Aperi, Arvato Systems, Arista Networks, Avid Technology, AWS Elemental, Axon Digital Design, Blackmagic Design, Cisco, Cloudian, Cobalt Digital, Dalet Digital Media Systems, Deltacast, EEG Enterprises, Ericsson, EVS, FingerWorks, Fraunhofer, Friend MTS, Globecast, Grabyo, Grass Valley, Hitomi, IBM Aspera, IBM Watson, IHSE, Imagine Communications, IPtec, Limelight Networks, Marquis Broadcast, Media Links, NEP, Net Insight, Nevion, NewTek, PCCW Global, PSSI, Quantum, RT Software, Scale Logic, SES, Signiant, SportZcast, Telestream, The Switch, The Video Call Center, VITEC, Vizrt, V-Nova, Wowza Media Systems, and Yospace.įingerWorks has developed a new version of its traditional telestration product specifically for VR and AR productions, allowing content creators to add live graphics to any VR broadcast in real time. Here is a look at the SportsTechBuzz from South Hall. Runs on the same generic COTS server hardware used by other production and IT systems.The SVG and SVG Europe editorial teams were out in full force at last week’s NAB 2018, covering the biggest sports-technology news and delivering daily “SportsTechBuzz at NAB” roundups. Supports full UHD and HD inputs and performs high quality scaling to produce UHD multi-view mosaic outputs with the image quality demanded by the most discerning TDs and Camera Shaders.įully supports all major tally and broadcast control systems Latency as low as 1.5 frames in uncompressed Scale the system when and where you want at whatever number of inputs and outputs. Processing requirements are easily defined to calculate the number of COTS servers required to deploy. Unlimited number of inputs and outputs can be managed. Below is an overview of the TAG solution and how it has overcome the traditional challenges. Today TAG has deployed 1000’s of channels globally of live production and playout managing both uncompressed and compressed formats all within the same solution. Monitoring solution for live production applications in 2017 that handles native ST 2110 and ST 2022-6 uncompressed signals while running on generic COTS server hardware. TAG Video Systems introduced a 100% software, multi-view In 2018 TAG added integration with tally management and broadcast control systems. In 2017 TAG introduced support for SMPTE ST-2020-6 and then ST-2110 uncompressed video signals and deployed 1000’s of channels combining compressed and uncompressed signals. TAG is more commonly recognized for being the first to provide a software based multi-viewing of compressed video signals. Until recently, the only option to handle these performance requirements was for the multiviewer to be based on dedicated, broadcast specific hardware. Pictured at the center of the figure is the Multi-View processor which receives all of the signals and creates multi-view outputs to feed the monitor wall displays. On the far right we see the various different rooms and operator positions where the cameras, feeds, replay and production elements are monitored.Įach operational position is equipped with a monitor wall consisting of multiple displays each showing a mosaic consisting of multiple videos sources, clocks, timers, under monitor displays and tally indicators. Then there are the core functions of replay, graphics and the production switcher. In most cases the feeds are decoded back to baseband (uncompressed) but in some remote production applications some feeds arrive as J2K encoded (compressed) and remain compressed within the production facility. On the left we have a combination of local cameras and external feeds arriving by either satellite or fiber. Of all the applications in a broadcast facility, none are more demanding technically and operationally than live production.īelow is an overview of typical live production workflow.
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